Overland Movement

Characters covering long distances cross-country use overland movement. Overland movement is measured in miles per hour or miles per day. A day represents 8 hours of actual travel time.

Exploring territory involves much more than simply walking or riding through an area. The party is assumed to be making measurements, sketching terrain, noting local flora and fauna and looking for natives and landmarks. It takes much more time to explore than to travel.

A map hex is just under 7 miles on a side. Hexes are 12 miles from the center of one to the center of the next. This means that each hex is approximately 125 square miles in area.

Exploring (Time to fully explore 1 map hex):

Party Speed Plains Forest or Hill Mountain or Swamp
15 feet 3 days 4 days 5 days
20 feet (Cart) 2 days 3 days 4 days
30 feet (Encumbered horses/ponies) 1 day 2 days 3 days
40 feet (Ponies) 1 day 1 day 2 days
50 feet (Horses) 1 day 1 day 1 day

Walking:
A character can walk 12 miles in a day.

Riding:

Light horse 5 miles per hour 40 miles per day
Light horse (175–525 lbs.) 3-1/2 miles 28 miles
Heavy horse 5 miles 40 miles
Heavy horse (229–690 lbs.) 3-1/2 miles 28 miles
Pony 4 miles 32 miles
Pony (151–450 lbs.) 3 miles 24 miles
Dog, riding 4 miles 32 miles
Dog, riding (101–300 lbs.) 3 miles 24 miles
Cart or wagon 2 miles 16 miles

Terrain Modifiers

Type Highway Road or Trail Trackless
Desert, sandy ×1 ×1/2 ×1/2
Forest ×1 ×1 ×1/2
Hills ×1 ×3/4 ×1/2
Jungle ×1 ×3/4 ×1/4
Moor ×1 ×1 ×3/4
Mountains ×3/4 ×3/4 ×1/2
Plains ×1 ×1 ×3/4
Swamp ×1 ×3/4 ×1/2
Tundra, frozen ×1 ×3/4 ×3/4

Overland Movement

Into the Wild (KingMaker AP) karlprosek